The benefits of artificial intelligence in computer games

One of the buzzwords in computer games today is “artificial intelligence.” All right, it’s actually two words, but let’s not be too picky. What does it mean? Artificial intelligence is a phrase that has been around for years and basically describes the ability of a computer to give the impression that it is thinking, in the same way that a human being thinks. It has been suggested that the best artificial intelligence systems should give an impression of behavior that, to the observer, is indistinguishable from behavior seen in a human being. In other words, if the characters and the computer’s responses are variable, appropriate, and as meaningful as if another player was playing against you, then the computer is doing a good job of mimicking intelligence.

Many people argue whether artificial intelligence is something that is simply imitated; in other words, the computer gives the impression of intelligence and thought, but is actually pre-programmed by a designer, or the computer is genuinely thinking of original and independent ideas.

Our own brains are simply very complex computers: they are made up of millions of tiny processors, all connected by live wires that use electrical signals to exchange, process, store, and retrieve data or information. By linking various computer processors, linking them together in complex ways, and giving the computer a basic formula for learning, you can go through the same kinds of stages that we go through as humans, learning about the world around you, learning about knowledge , information, responses, communications, reactions, and many other influences that affect behavior. It’s hard to see how this kind of intelligence is really different from ours. Certainly, computers can generate original ideas in the same way that we do.

This kind of intelligence is needed in computer games when players compete against, or alongside, other characters who are played by the computer. Most people enjoy playing against other people rather than a machine because other people can provide variable, random, and sometimes unpredictable responses and behaviors, whereas simply programmed machines will always respond the same, predictable way. meaning a player only has to remember the few. possible basic answers and answer them to complete the level.

With artificially intelligent characters playing against you, it can mean that in some cases, even the game designers can’t fully predict what the computer characters will do, and each game is likely to proceed in a different way, depending on those responses.

Of course, some games contain more developed AI characters than others, and certainly those characters that are simply programmed to run left, right, or stand and shoot, depending on a random choice, don’t suffer much in terms of gameplay. variation or intelligence. But in many cases it can get pretty creepy to see characters running around, going about their business, knowing they’re being controlled by a thinking computer. As computers become more and more advanced and their intelligence becomes more developed, who knows what they will eventually be capable of.

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